Christmas is upon us, so in this episode we discuss a variety of traditional and unique holidays and festivities you can add into your own games. Maybe Santa will come to your town, or maybe Krampus is more your style. Maybe, like Drake, you want a giant turkey antagonist at dinner. Whatever your flavor, we probably talk about it.
From the brash barbarian that boldly bumrushes the blue dragon, to the dextrous drow who dodges deadly demons dynamically, all of our characters must eventually look death in the face. In this episode, we talk about the various ways your characters can die, how to handle death & dying in your games, and what lies beyond death.
We are joined by Taylor Jeffrey, who has started a gaming challenge in our RPG community called Ladies' Week, in recognition of Domestic Abuse Awareness Month. Ladies' Week challenges women players to join more games, GMs to run more women-filled games, and men to try and play female characters. We talk about what all of this means and how GMs and players can embrace more inclusion all of the time. Also, I realize the little furry bird creatures in Star Wars: The Last Jedi are called "Porgs" not "Porgos."
In this episode, my dear cohost Drake is absent due to the death of his computer (but rest assured, he'll be back next episode!), so our friend Nate from WASD20 joins me in this episode about maps. Equal parts interview and practical advice, we hope you find some useful nuggets of knowledge for your game.
HURRICANE HARVEY SPECIAL EDITION with special guest Jeremy Lilley.
In this episode, we talk to guest gamer, crafter, and fellow Hustonian (Drake is also from Houston) about the effects of Hurricane Harvey and how we can incorporate extreme weather events into our own games. Check out Jeremy in the Absolute Tabletop: Official Group on Facebook as well as on youtube as Erasmas Expeditions.
There are a lot of way in which you can disseminate information to your players or through your character during a game. Regardless what system or game you are playing, we give you some tips and tricks on how best to reveal information in game.
Night has fallen and the fog is closing in. You are nowhere near home and far from safety. A glass bottle breaks somewhere in the distance, but the fog is making it difficult to tell where the sound came from. You hear a woman scream nearby. Suddenly, in your ear, you hear a whispered, "Help me" but when you turn around, no one is there. Your pulse quickens and your heartbeat is thundering in your chest as you are gripped by FEAR & HORROR.
In this episode we discuss ways for both players and game masters to escalate the tension in your games, whether you want a scary scene or an entire, horror-filled campaign.
Game Masters, do your players constantly turn into murderhobos whenever they encounter your NPCs? Players, does your Game Master always present the same, flat NPCs to you? In this episode, Drake and Jake tell you how you can make your NPCs and interaction with them much more dynamic and interesting.
Jeremy Pillipow from Black Magic Craft joins us to discuss the pros and cons of playing Theater of the Mind vs. using TableTop Terrain and Miniatures in your own games.