There are a lot of way in which you can disseminate information to your players or through your character during a game. Regardless what system or game you are playing, we give you some tips and tricks on how best to reveal information in game.
Night has fallen and the fog is closing in. You are nowhere near home and far from safety. A glass bottle breaks somewhere in the distance, but the fog is making it difficult to tell where the sound came from. You hear a woman scream nearby. Suddenly, in your ear, you hear a whispered, "Help me" but when you turn around, no one is there. Your pulse quickens and your heartbeat is thundering in your chest as you are gripped by FEAR & HORROR.
In this episode we discuss ways for both players and game masters to escalate the tension in your games, whether you want a scary scene or an entire, horror-filled campaign.
Game Masters, do your players constantly turn into murderhobos whenever they encounter your NPCs? Players, does your Game Master always present the same, flat NPCs to you? In this episode, Drake and Jake tell you how you can make your NPCs and interaction with them much more dynamic and interesting.
Jeremy Pillipow from Black Magic Craft joins us to discuss the pros and cons of playing Theater of the Mind vs. using TableTop Terrain and Miniatures in your own games.
In this episode, Drake and Jake talk about maintaining a rhythm and flow to your games, using dramatic beats and pauses, and ending on a high or low note. Whether playing in an ongoing campaign or running one shot adventurers, we hope you find this jam session useful.
Greetings, Adventurers! Do you ever struggle to find a new or unique monster to fill you dungeon? Do you know what you want but just can't find a monster that does what you want? Or do you like magic missile, but want to reflavor it as ice missiles? Then you've come to the right place to increase your gaming wisdom as we discuss reskinning and reflavoring.
In this episode, we discuss the 3 Pillars of Adventure--Exploration, Social Interaction, and Combat--and we discuss how to weave them into your own games and characters to add mental, emotional, and physical dimensions to your tabletop adventures. Also, Drake hits on a halfling postal worker, and her brother hits on him.
In this episode, we delve deeper into our catchphrase, "Just Roll With It" and talk about the different ways in which players and Game Masters can just roll with whatever happens in a game. We can't all roll Nat' 20s all the time, right?